ABOUT ME

Alex Andrusevych
CIO/Industrial designer
📧 alex@andrusevych.com
https://www.artstation.com/dokart
https://www.facebook.com/alex.andrusevych
https://t.me/alexandrusevych
☎️ +380 633 537 392
Skills
Product Design: 🌟🌟🌟🌟🌟
Technical Documentation: 🌟🌟🌟🌟
Prototyping: 🌟🌟🌟🌟
Manufacturing Technologies: 🌟🌟🌟🌟
Fusion 360, Keyshot: 🌟🌟🌟🌟🌟
SolidWorks: 🌟🌟🌟
FreeCad🌟🌟
Interests
Teaching: 🌟🌟🌟🌟🌟
3D printing: 🌟🌟🌟🌟🌟
Painting: 🌟🌟🌟🌟
Drawing: 🌟🌟🌟🌟
Programming: 🌟🌟🌟
Software
3D Max – 🌟🌟🌟🌟🌟
Blender – 🌟🌟🌟🌟🌟
Photoshop – 🌟🌟🌟🌟🌟
ZBrush – 🌟🌟
Mudbox – 🌟🌟
Keyshot – 🌟🌟
Fusion 360 – 🌟🌟🌟🌟🌟
Substance Painter – 🌟🌟🌟🌟
Substance Designer – 🌟🌟🌟
Marvelous Designer – 🌟🌟
Marmoset Toolbag – 🌟🌟🌟
Corel Draw – 🌟🌟🌟🌟🌟
UNITY – 🌟🌟🌟🌟🌟
UE4 – 🌟🌟🌟
NOTION – 🌟🌟🌟🌟🌟
Languages
- Ukrainian (Native)
- Pre-Intermediate (A2/B1)
Education
- Fusion 360 Advanced Techniques
Self-study, from 2011 - Level Design For Games
CG Master Academy
Jan 2019 – Mar 2019 - Design Courses
Lider – Kyiv
Jul 2003 – Dec 2003
ABOUT ME
Experienced CIO and Industrial Designer with expertise in designing and manufacturing innovative UAV solutions. Strong skills in product design, 3D modeling, and full-cycle development. Proven ability to lead teams and deliver high-quality, functional, and aesthetically pleasing products
Work History
CIO and Lead UAV Engineer
Miltech Company (NDA)
Oct 2023 – Current
- Designed and developed UAVs and peripheral equipment with a focus on innovative solutions for defense and industrial applications.
- Collaborated with teams on prototyping and testing to optimize product functionality and manufacturability.
- Drafted technical documentation and conducted quality control checks for UAV manufacturing.
- Integrated 3D printing technologies and advanced materials into production workflows.
- Developed racing drones from concept to realization as a personal hobby project, applying innovative design techniques and testing methodologies.
Art director / Level designer
StreamTech Ltd. Lviv
Mar 2020 – Oct 2023
- Designed and developed 16 square kilometers of open space world for the third camera, ensuring a seamless and immersive gaming environment.
- Spearheaded the planning and blocking for buildings and in-game locations, optimizing player experiences.
- Successfully implemented a robust system for terrain generation, vehicle modeling, and character design to enhance game realism.
- Pioneered the development of a character and car constructor, streamlining the content creation process.
- Fostered effective cross-departmental communication between 2D, 3D, Level Design, and Technical teams, promoting synergy and collaboration.
- Proficiently managed a ten(10)-member team, overseeing tasks, setting project milestones, and ensuring project deliverables were met on time.
- Conducted candidate communication and interviews, contributing to the recruitment and onboarding of top talent for the company.
Level Designer
Plarium, Kharkiv
Feb 2019 – Feb 2020
- Executed Level Designer duties, consistently delivering captivating gameplay experiences.
- Innovatively designed and developed tools to enhance level design efficiency, emphasizing speed and quality to elevate the overall gaming experience.
- Enhanced game levels based on thorough analysis of playtest feedbacks.
Level Designer / Environment Team Lead
Plarium, Kharkiv
Jul 2018 – Jan 2019
- Engineered a comprehensive production system, completely overhauling the project pipeline and management processes.
- Streamlined inter-departmental communication between 2D, 3D, Level Design and Technical teams.
- Successfully transitioned leadership responsibilities to a team lead from within the organization.
Technical Artist / Level Designer
Plarium, Kharkiv
Jan 2018 – Jun 2018
- Created a level development system from scratch.
- Produced whitebox and graybox designs (blockouts) for game environments.
- Established an in-house playtesting framework.
Level Designer / Team lead
Vostok Games, Kyiv
Mar 2017 – Dec 2017
- Developed the foundational compositions for all in-game locations in “Fear the Wolf.”
- Crafted and generated diverse landscapes.
- Orchestrated a team of three environment artists.
- Created Points of Interest (POI) compositions.
- Pioneered the concept of “auto-generating locations.”
Level Designer
Wargaming.net (Persha Studia), Kyiv
Feb 2013 – Feb 2017
- Designed immersive environments for “World of Warplanes.”
- Developed comprehensive level compositions and blockouts.
- Crafted engaging compositions for Points of Interest (POI).
CG Artist
Wargaming.net (Persha Studia), Kyiv
Aug 2011 – Jan 2013
- Created models and textures (tanks) for “World of Tanks”
CG Artist (2D/3D/Concept Art)
Nikitova Games (Persha Studia), Kyiv
Apr 2006 – Jul 2011
- Produced models and textures for outsourcing projects, including renowned titles like “Battlefield 2142”, “Overlord”, “Dirt 3”, “Sims 3”, “End of Nation”, “Siphon Filter: Logan’s Shadow (PSP)”, “Burnout Dominator (PSP)”, “DJ Hero 2”, “City of Villains”, “M&M’s Adventure”, “APB”, and “Grime Craft”.
- Additionally, contributed to the gaming industry by creating concept art and casual art for Facebook games.
Senior Print Designer
Scientific Methodological Center Of Ukraine, Nemishaeve, Kyiv region
Aug 2005 – Dec 2006
- Led a dynamic design team of six (6) professionals.
- Oversaw the design and production of educational books and teaching materials for the Ministry of Agrarian Politics of Ukraine.
- Managed the design and layout of instructional videos tailored for students in the agrarian field.
- Concurrently served as the in-house staff photographer.
Map maker (Level Maker for CS1.6 and Source)
Freelancer, Kyiv
Jun 2004 – Jul 2006
- Designed, customized, and marketed maps for “CS1.6” and “CS Source”, supplied to the prominent Kyiv games club.
- Skillfully integrated advertising elements into pre-existing maps.
- Enhanced core maps such as “de_dust” and “cs_office”.
- Crafted personalized player skins to elevate the gaming experience.
Printing Designer
Publishing House “BusinessTema”, Kyiv
Nov 2003 – Mar 2005
- Crafted artistic and contemporary designs for management professionals.
- Spearheaded the layout of colorful magazines.
- Created captivating advertisements for the magazine.
Mentorship
2021 – 2023
- Developed and implemented a mentorship program in “Concept Art for Games” for clients of different industries.
- Developed and implemented a mentorship program in “3D Modeling for Games” for clients of different industries.
ClubKey.com.ua
2017
- Developed and instructed the “Blender – modeling for the game”, teaching children to use Blender for creating high-quality game content.
PRJCTR.com
2016
- Developed and instructed the “Concept Art Course,” providing aspiring artists with insights and techniques to excel in the world of concept artistry.
AcademyGraphics.com.ua
2007-2012
- Designed and delivered the “Texturing for 3D Game” course, enriching students with practical knowledge and skills in the realm of game artistry.
Hobbies
Passionate about industrial design and creating solutions for the defense industry, including military drones and defense tools.
Developed racing drones from scratch as a personal hobby, exploring innovative design, manufacturing techniques, and aerodynamics.
Enjoy programming, particularly working with microcontrollers to create functional and innovative devices.
Extensive experience in teaching 3D modeling, specializing in texturing for games, and sharing knowledge at Ukrainian game exhibitions.